Sep 30, 2007, 05:02 AM // 05:02
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#1
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: N/
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Club of a Thousand Bears (weapon): uses?
Anyone have anything funky to do with this weapon? It's 15-15 and can be inscripted, but the appearance is nothing special and I've got enough random stuff cluttering up my inventories as it is. -.-
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Sep 30, 2007, 05:09 AM // 05:09
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#2
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Frost Gate Guardian
Join Date: Oct 2006
Guild: none
Profession: N/
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Just throw it in the delete bin, or give it to Jora so she can feel closer to Bear.
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Sep 30, 2007, 05:13 AM // 05:13
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#3
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Frost Gate Guardian
Join Date: Nov 2005
Location: Inman, South Carolina (-5 GMT)
Guild: Gameamp Guides
Profession: Mo/
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Its the same as the Banana Scythe from Nightfall. Just a nice no require weapon. :P
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Sep 30, 2007, 05:15 AM // 05:15
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#4
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Krytan Explorer
Join Date: Dec 2005
Profession: Rt/A
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Quote:
Originally Posted by Solveig Ikram
Just throw it in the delete bin, or give it to Jora so she can feel closer to Bear.
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LOL thats funny!
but yeah just put it in the delete bin, no practical use.
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Sep 30, 2007, 05:30 AM // 05:30
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#5
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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It's used to complete the quest
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Sep 30, 2007, 09:26 AM // 09:26
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#6
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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... I'll stick it on my Monk for when I Hammer Bash
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Sep 30, 2007, 12:39 PM // 12:39
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#7
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Krytan Explorer
Join Date: Apr 2006
Profession: A/
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use it as a caster weapon for a 105hp monk ;P
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Sep 30, 2007, 10:22 PM // 22:22
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#8
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Stormlord Alex
... I'll stick it on my Monk for when I Hammer Bash
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Epic. Now I get to switch between my wintergreen hammer and club of a thousand bears for hammer bashing!
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Sep 30, 2007, 11:24 PM // 23:24
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#9
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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due to the overuse of the spiked club skin, i have salvaged and trashed my req 9 gold spiked club. used to be cool. not so much now.
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Oct 01, 2007, 12:27 AM // 00:27
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#10
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Forge Runner
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use it in random arenas
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Oct 01, 2007, 12:46 AM // 00:46
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Location: Yorkshire
Guild: GOO
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Mod it up and give it to a newbie char then help them get max armour and be sure in the fact you have given them many hours of pleasure. Now sit back and smile. Job well done.
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Oct 01, 2007, 07:09 AM // 07:09
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#12
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Soulless Warhawk
use it in random arenas
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LoL, would I end up being reported then ?
Oh, and I used it once on my warrior when farming in UW (W/Rt vwk build) to add some dmg lol
Last edited by Squishy ftw; Oct 01, 2007 at 07:19 AM // 07:19..
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Oct 01, 2007, 07:26 AM // 07:26
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#13
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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lol you could use it for a zero hammer mastery requirement Thumper ^^
Putz all pointz into Beast Mastery
__________________
Guru Event Guide Editor
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Oct 01, 2007, 10:09 AM // 10:09
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#14
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Same as candycane weps i suppose. They still are usefull if u are usign IW or Sand Shards + Signet of midnight.
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Oct 01, 2007, 08:32 PM // 20:32
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#15
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by Guildmaster Cain
Same as candycane weps i suppose. They still are usefull if u are usign IW or Sand Shards + Signet of midnight.
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Except that a Sword or Axe would be much better since they attack much faster.
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Oct 16, 2007, 08:41 PM // 20:41
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#16
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.
Quote:
Originally Posted by Curse You
Except that a Sword or Axe would be much better since they attack much faster.
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The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.
Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds
So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
Of course this is without use of any skills, and just raw damage without any adjustments. Graphically it looks like this, assuming a triangular distribution.
These graphs show a much greater level of consistant damage for the sword and hammer compared to the axe.
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Oct 16, 2007, 09:49 PM // 21:49
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by gerg-nad
Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.
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For a sin the knuckles are the same stats as any other req 9 max dagger so they are as useful as any other gold dagger in the game. The hammer, however, is pretty low dmg for a hammer so unless you need something with 0 req it's just junk.
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Oct 16, 2007, 11:34 PM // 23:34
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#18
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Frost Gate Guardian
Join Date: Aug 2007
Location: Seattle
Guild: Immortal Corruptors [GWAR]
Profession: Me/N
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Quote:
Originally Posted by gerg-nad
The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.
Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds
So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
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The problem is, you are calculating DPS based on the weapon's damge range.
Assuming an Illusion Magic of 12 (max for non-mes), then IW does 34 damage per attack, regardless of the weapon you are using.
So recalculating the DPS:
Sword: 34 dmg/hit / 1.33 hit/sec = 25.6 dmg/sec
Axe: 34 dmg/hit / 1.33 hit/sec = 25.6 dmg/sec
Hammer 34 dmg/hit / 1.75 hit/sec = 19.4 dmg/sec
Since IW makes all "hits" do the same amount of damage, your DPS relies completely on your rate of attack, making a hammer less effective.
A Scythe has a lower attack rate as well, but being able to hit multiple foes can compensate for this.
So when using IW, a hammer not only affects your armor/off-hand (I use IW for a 55 Mes build), but also reduces your DPS by nearly 25%.
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Oct 16, 2007, 11:34 PM // 23:34
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#19
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Frost Gate Guardian
Join Date: Aug 2007
Location: Seattle
Guild: Immortal Corruptors [GWAR]
Profession: Me/N
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Quote:
Originally Posted by Mork from Ork
The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.
Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds
So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
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The problem is, you are calculating DPS based on the weapon's damge range.
Assuming an Illusion Magic of 12 (max for non-mes), then IW does 34 damage per attack, regardless of the weapon you are using.
So recalculating the DPS:
Sword: 34 dmg/hit / 1.33 sec/hit = 25.6 dmg/sec
Axe: 34 dmg/hit / 1.33 sec/hit = 25.6 dmg/sec
Hammer 34 dmg/hit / 1.75 sec/hit = 19.4 dmg/sec
Since IW makes all "hits" do the same amount of damage, your DPS relies completely on your rate of attack, making a hammer less effective.
A Scythe has a lower attack rate as well, but being able to hit multiple foes can compensate for this.
So when using IW, a hammer not only affects your armor/off-hand (I use IW for a 55 Mes build), but also reduces your DPS by nearly 25%.
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Oct 17, 2007, 05:41 AM // 05:41
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#20
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Forge Runner
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Quote:
Originally Posted by gerg-nad
Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.
The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.
Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds
So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
Of course this is without use of any skills, and just raw damage without any adjustments. Graphically it looks like this, assuming a triangular distribution.
These graphs show a much greater level of consistant damage for the sword and hammer compared to the axe.
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when u have 16 in an atribute your critical hit wil increase so the axe will hit often 28 and outmatches the hammers dps
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