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Old Sep 30, 2007, 05:02 AM // 05:02   #1
Lion's Arch Merchant
 
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Default Club of a Thousand Bears (weapon): uses?

Anyone have anything funky to do with this weapon? It's 15-15 and can be inscripted, but the appearance is nothing special and I've got enough random stuff cluttering up my inventories as it is. -.-
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Old Sep 30, 2007, 05:09 AM // 05:09   #2
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Just throw it in the delete bin, or give it to Jora so she can feel closer to Bear.
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Old Sep 30, 2007, 05:13 AM // 05:13   #3
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Its the same as the Banana Scythe from Nightfall. Just a nice no require weapon. :P
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Old Sep 30, 2007, 05:15 AM // 05:15   #4
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Quote:
Originally Posted by Solveig Ikram
Just throw it in the delete bin, or give it to Jora so she can feel closer to Bear.
LOL thats funny!

but yeah just put it in the delete bin, no practical use.
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Old Sep 30, 2007, 05:30 AM // 05:30   #5
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It's used to complete the quest
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Old Sep 30, 2007, 09:26 AM // 09:26   #6
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... I'll stick it on my Monk for when I Hammer Bash
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Old Sep 30, 2007, 12:39 PM // 12:39   #7
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use it as a caster weapon for a 105hp monk ;P
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Old Sep 30, 2007, 10:22 PM // 22:22   #8
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Quote:
Originally Posted by Stormlord Alex
... I'll stick it on my Monk for when I Hammer Bash
Epic. Now I get to switch between my wintergreen hammer and club of a thousand bears for hammer bashing!
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Old Sep 30, 2007, 11:24 PM // 23:24   #9
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due to the overuse of the spiked club skin, i have salvaged and trashed my req 9 gold spiked club. used to be cool. not so much now.
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Old Oct 01, 2007, 12:27 AM // 00:27   #10
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use it in random arenas
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Old Oct 01, 2007, 12:46 AM // 00:46   #11
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Mod it up and give it to a newbie char then help them get max armour and be sure in the fact you have given them many hours of pleasure. Now sit back and smile. Job well done.
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Old Oct 01, 2007, 07:09 AM // 07:09   #12
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Quote:
Originally Posted by Soulless Warhawk
use it in random arenas
LoL, would I end up being reported then ?

Oh, and I used it once on my warrior when farming in UW (W/Rt vwk build) to add some dmg lol

Last edited by Squishy ftw; Oct 01, 2007 at 07:19 AM // 07:19..
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Old Oct 01, 2007, 07:26 AM // 07:26   #13
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lol you could use it for a zero hammer mastery requirement Thumper ^^

Putz all pointz into Beast Mastery
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Old Oct 01, 2007, 10:09 AM // 10:09   #14
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Same as candycane weps i suppose. They still are usefull if u are usign IW or Sand Shards + Signet of midnight.
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Old Oct 01, 2007, 08:32 PM // 20:32   #15
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Quote:
Originally Posted by Guildmaster Cain
Same as candycane weps i suppose. They still are usefull if u are usign IW or Sand Shards + Signet of midnight.
Except that a Sword or Axe would be much better since they attack much faster.
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Old Oct 16, 2007, 08:41 PM // 20:41   #16
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Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.

Quote:
Originally Posted by Curse You
Except that a Sword or Axe would be much better since they attack much faster.
The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS

Of course this is without use of any skills, and just raw damage without any adjustments. Graphically it looks like this, assuming a triangular distribution.




These graphs show a much greater level of consistant damage for the sword and hammer compared to the axe.
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Old Oct 16, 2007, 09:49 PM // 21:49   #17
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Quote:
Originally Posted by gerg-nad
Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.
For a sin the knuckles are the same stats as any other req 9 max dagger so they are as useful as any other gold dagger in the game. The hammer, however, is pretty low dmg for a hammer so unless you need something with 0 req it's just junk.
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Old Oct 16, 2007, 11:34 PM // 23:34   #18
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Quote:
Originally Posted by gerg-nad

The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
The problem is, you are calculating DPS based on the weapon's damge range.

Assuming an Illusion Magic of 12 (max for non-mes), then IW does 34 damage per attack, regardless of the weapon you are using.

So recalculating the DPS:
Sword: 34 dmg/hit / 1.33 hit/sec = 25.6 dmg/sec
Axe: 34 dmg/hit / 1.33 hit/sec = 25.6 dmg/sec
Hammer 34 dmg/hit / 1.75 hit/sec = 19.4 dmg/sec

Since IW makes all "hits" do the same amount of damage, your DPS relies completely on your rate of attack, making a hammer less effective.

A Scythe has a lower attack rate as well, but being able to hit multiple foes can compensate for this.

So when using IW, a hammer not only affects your armor/off-hand (I use IW for a 55 Mes build), but also reduces your DPS by nearly 25%.
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Old Oct 16, 2007, 11:34 PM // 23:34   #19
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Quote:
Originally Posted by Mork from Ork

The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
The problem is, you are calculating DPS based on the weapon's damge range.

Assuming an Illusion Magic of 12 (max for non-mes), then IW does 34 damage per attack, regardless of the weapon you are using.

So recalculating the DPS:
Sword: 34 dmg/hit / 1.33 sec/hit = 25.6 dmg/sec
Axe: 34 dmg/hit / 1.33 sec/hit = 25.6 dmg/sec
Hammer 34 dmg/hit / 1.75 sec/hit = 19.4 dmg/sec

Since IW makes all "hits" do the same amount of damage, your DPS relies completely on your rate of attack, making a hammer less effective.

A Scythe has a lower attack rate as well, but being able to hit multiple foes can compensate for this.

So when using IW, a hammer not only affects your armor/off-hand (I use IW for a 55 Mes build), but also reduces your DPS by nearly 25%.
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Old Oct 17, 2007, 05:41 AM // 05:41   #20
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Quote:
Originally Posted by gerg-nad
Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.


The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS

Of course this is without use of any skills, and just raw damage without any adjustments. Graphically it looks like this, assuming a triangular distribution.




These graphs show a much greater level of consistant damage for the sword and hammer compared to the axe.
when u have 16 in an atribute your critical hit wil increase so the axe will hit often 28 and outmatches the hammers dps
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